Ann Arbor, MI, USA
A long-time hobbyist game developer, Austin got his taste of professional game development on 2015’s top selling computer game, The Sims 4. Austin went on to teach game development and Computer Science at UMichigan and found Arbor Interactive.
- Developed gameplay technologies for The Sims 4 and expansion packs. - Worked with Python, C++, Eclipse (PyDev), Perforce version control. .
Lecturer (Computer Science Engineering)
- Designed and implemented intensive unity-based curriculum. - Presented lectures on game design and the Unity Game Engine. - Former students now at Amazon Game Studios, 343 Industries, Volition, Zynga, Riot Games, Netease, and more.
- Developed simulations for DARPA (as subcontractor). - Developed entertainment / gamification products for clients in the healthcare space. - Developed social media data visualizations and educational games for clients in academia
- Not specified